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Move to fight. Fight by moving.

Hexstride is a hex-grid tactical dungeon crawler where movement IS combat. You don't choose when to attack, your positioning and movement patterns trigger abilities automatically. Every step is a decision: approach to strike, retreat to shoot, or circle for area damage.

Choose your class:

  • Fighter: Close-range brawler. Strike at melee range, leap across tiles, and pursue fleeing enemies.
  • Ranger: Mid-range skirmisher. Shoot from distance, chase down retreating foes, and fall back when pressured.
  • Mage: AoE specialist. Blast groups at close range, erupt the ground, and rain fire from movement patterns.

Each level has multiple objectives:

  • Hunt monsters across procedurally generated terrain
  • Navigate a maze filled with hidden chests
  • Defend a diamond against waves of enemies
  • Defeat the boss
  • Survive a crumbling floor, tiles fall behind you, and getting caught deals heavy damage

Complete all objectives to advance deeper. Between levels, visit the Hub to repair and craft equipment at the Workbench. Find loot, manage durability, and gear up for the next floor.

Every run is different, procedural generation creates unique landscapes, enemy placements, and maze layouts each time.

Early development, what's here now:

  • Movement-based combat with 3 classes and unique ability triggers
  • 5 objective types across procedurally generated levels
  • Equipment loot, durability, and crafting/repair at the Workbench
  • Playable in-browser, on desktop, and on Android

What's coming:

  • Alchemy station: potions and consumables
  • Lectern: skill upgrades and study
  • Relic station
  • More enemies, bosses, and level variety

Follow development:

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hexstride-v0.0.2-linux-amd64 21 MB
Version v0.0.2
hexstride-v0.0.2-android.apk 40 MB
Version v0.0.2
hexstride-v0.0.2-windows-amd64.exe 22 MB
Version v0.0.2
hexstride-v0.0.2-macos-amd64 21 MB
Version v0.0.2
hexstride-v0.0.2-macos-arm64 20 MB
Version v0.0.2

Development log

Comments

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(1 edit) (+1)

Very nice concept, fun to play once you learn the mechanics of the game, found one bug, glitch, using Firefox if you click on a part of the map you can't see the full path to and it triggers movement, you can get stuck, and bounce between the same two spaces, with no way to stop it, and have to refresh. Once you crash, it's difficult to get the game back. Having difficulty repeating the glitch..might just be an environmental specific glitch.

(2 edits) (+1)

Seemed to have crashed when I clicked on a blue diamond shaped object, It might be that once used the big blue Diamond and it spawns mobs, if you click it again the result is a crash. I am not 100% sure.

Yes this one is fixed just now ;).

Thanks for the feedback!

Mmm I'll try to reproduce it or find what it could be causing this. As it did not crash I don't have a trace of what it could be hehe.