Releases Sync with YouTube Devlogs, HTML and v0.0.9
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Releases Sync with YouTube Devlogs, HTML and v0.0.9
Releases
Watching all the traffic I have coming from the weekly YouTube Devlogs I decided to change my release process
Instead of doing big release with a lot of feature (which take longer), I decided I'll do small releases in sync with the weekly devlogs. The release number will be the same as the devlog it corresponds too, so this 0.0.9 is for the Devlog 009
This way everything that you can see on the YT Devlogs can be tested directly in here
YouTube video explaining this Devlog 009: Release Cycle
HTML
Following the same idea of having everything accessible. I've made Isoterra available on browser. But it has a few problems
The main HTML issue is that when I'm compiling the application to it (I code in GO and it's compiled to WASM) everything that I have that is running on the background (in parallel threads) is no longer on the background and it runs on the main loop
This means that a lot of the optimizations that make it run at 60FPS no longer work on the browser. For that reason I disabled mobs(each one was a thread) as it was basically crashing the browser when they tried to pathfind to the player
Changelog for v0.0.9
With all that I also tagged a new release that will include everything I've been working on.
Added
- Mob spawn, pathfind and attack
- HP bar with functionality and respawn when killed
- Potions with HP restore on use
- (WIP) The new magic attack Flare
Changed
- Totally refactor all the world generation with decoration
- Optimized world generation
Fixed
- Diagonal movement is now same speed as cardinal movement
Files
Get Isoterra
Isoterra
Survive by skilling, building, mining and fighting
Status | Prototype |
Author | YAWP Games |
Genre | Survival, Role Playing |
Tags | 2D, Isometric, Open World, Pixel Art, Sandbox |
Languages | English |
More posts
- Magic attacks done (v.0.0.10)12 days ago
- Combat and basic UI (v0.0.3)63 days ago
- Combat System97 days ago
- Endless world (v0.0.2)Nov 17, 2024
- Early RoadmapNov 10, 2024
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