Isoterra
A downloadable game for Windows, macOS, and Linux
Isoterra will be (prototype for now) an Isometric 2D (blocky) Sandbox Open World game in which you have to survive by fighting your way to the farthest zones of the world to combat corruption. Build bases/outposts and mine resources, but be careful, the farther you explore the more dangerous it is.
Some of the features I have planned are:
- Skills(13 of them): Combat Skills, Crafting, Mining, Farming, Alchemy, Hunting, Slayer ...
- Different combat styles to switch between: Melee, Range and Magic to figh the enemies
- Boss fights
- Much more but still early to list them all
If you want to give your feedback you can do so in the following Google Form Thank you very much!
It's still on early development and basically it's a prototype to test the main Game Loop
Before you play
This is a prototype, there is no "actual" game in it for now.
The idea behind this prototype is to see if the main Game Loop is usable and enjoyable for the players because the rest of the game is gonna rely on having this base, so it has to be smooth as possible
The main recommendation I can give when interacting with the world is that the click on the blocks is always detected when done to the TOP SIDE of the block, not the sides(yet) of it. Knowing this everything gets smoother
The main features that it provides right now are:
- Being able to move around a procedurally generated infinite map
- Being able to place blocks anywhere even on top of each other or underground providing basic building
- Click anywhere to be able to remove a block, useful to dig down
- Action bar with the 3 abilities(only 1 implemented and Melee does nothing) 2 combat style switch buttons and 2 utility buttons
- Combat style switch between the 3 combat styles (Melee, Range and Magic) and the abilities will changes
- Abilities on each combat style only 1 ability to test
- Mob summon to test the abilities a mob summon button has been added by clicking B a mob will spawn and path towards the player, though they cannot attack you can attack them (Melee does nothing yet)
- Inventory, by clicking I the inventory would open with 4 items (blocks) init. You can D&D them to the utility buttons on the Action Bar or to the Equipment
- Equipment by clicking C the Equipment UI opens and you can D&D items from the inventory to it in any of the Combat Styles Equipments.
Getting used to being able to dig down and build up takes a bit of time because of the isometric projection and knowing what you are placing/removing is what you actually want.
How to play
This is a list of all the keybinds and what they do
Keybind | Description |
---|---|
WASD | Movement |
CTRL+WASD | Sprint |
SPACE | Jump |
LEFT ARROW | Q | Camera rotation left |
RIGHT ARROW | E | Camera rotation right |
LEFT_CLICK | Deletes the selected block |
SHIFT+LEFT_CLICK | Selects the block behind the selected blocking block. Being Isometric there are always blocks in the middle, this helps to not have to rotate that much the camera for simple usecases |
1-3 | Abilities on the action bar of the current combat style |
R/F | Next(R) and Previous(F) combat stile switch |
T/G | The 2 utility buttons which can have items dragged from the inventory |
I | Open/Close Inventory |
C | Open/Close Equipment |
B | Summon a mob on the current cursor position, it's only available now for testing |
ESC | RIGHT_CLICK | Removes the prompted block cursor |
WHEEL | Zoom in/out |
F3 | Prompts some useful information: FPS + Mouse coordinates |
U | Toggle Underground Mode(*): Will "hide" all the blocks that are part of the surface, useful to dig start digging down without all the other blocks blocking the view |
L | Toggle Level Mode(*): Will "hide" all the blocks that are out of your current Z position +-1. This in combination with "Underground Mode" make it so digging can be done easily |
(*) Most likely in the future I'll automate the 2 Modes with also keeping the ability to do it manually, but for now are separated so they can be tested properly
Feedback
As this is a prototype I would be very grateful if you could provide feedback on your thoughts about the game. The following Google Form has some quick (5 min top) and easy questions for you to answer if you have time.
Links
This links and more at linktre.ee/YAWPGames
Assets
As this is a prototype the assets used are not from me, so here are them:
- Blocks: https://route1rodent.itch.io/isometric-sandbox-pixel-world-32x32
- Player character: https://pixel-boy.itch.io/ninja-adventure-asset-pack
Thank you!
If you tested the prototype I can only say thank you very much :). If you want to share anything about the game you are totally free to do so, the social links are on the Links section. Consider also joining our discord where we can have better discussions
TYVM!
Updated | 19 days ago |
Status | Prototype |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | YAWP Games |
Genre | Survival, Role Playing |
Tags | 2D, Isometric, Open World, Pixel Art, Sandbox |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Combat and basic UI (v0.0.3)19 days ago
- Combat System53 days ago
- Endless world (v0.0.2)61 days ago
- Early Roadmap68 days ago
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